I help organizations design products and systems that scale.
I believe great design is ultimately a scaling problem. My career started in high-pressure newsrooms, where clarity wasn’t a nice-to-have, it was survival. That experience shaped how I approach design today: moving fast, prioritizing signal over noise and building systems that hold up under real-world complexity. Now, I apply that mindset to enterprise-scale products and design systems used by hundreds of millions of people, helping teams ship confidently, stay aligned and grow without creating chaos.

I help organizations design products and systems that scale.
I believe great design is ultimately a scaling problem. My career started in high-pressure newsrooms, where clarity wasn’t a nice-to-have, it was survival. That experience shaped how I approach design today: moving fast, prioritizing signal over noise and building systems that hold up under real-world complexity. Now, I apply that mindset to enterprise-scale products and design systems used by hundreds of millions of people, helping teams ship confidently, stay aligned and grow without creating chaos.

I help organizations design products and systems that scale.
I believe great design is ultimately a scaling problem. My career started in high-pressure newsrooms, where clarity wasn’t a nice-to-have, it was survival. That experience shaped how I approach design today: moving fast, prioritizing signal over noise and building systems that hold up under real-world complexity. Now, I apply that mindset to enterprise-scale products and design systems used by hundreds of millions of people, helping teams ship confidently, stay aligned and grow without creating chaos.

I help organizations design products and systems that scale.
I believe great design is ultimately a scaling problem. My career started in high-pressure newsrooms, where clarity wasn’t a nice-to-have, it was survival. That experience shaped how I approach design today: moving fast, prioritizing signal over noise and building systems that hold up under real-world complexity. Now, I apply that mindset to enterprise-scale products and design systems used by hundreds of millions of people, helping teams ship confidently, stay aligned and grow without creating chaos.

What I specialize in
What I specialize in
What I specialize in
What I specialize in
Background
Background
Background
Before product design, I worked in broadcast journalism, advertising and motion design. Fields where clarity, storytelling and speed mattered.
That foundation shaped how I approach product work today: designing with intent, communicating ideas clearly and building systems that empower teams rather than slow them down.
Senior Product Designer, Design Systems & Platform UX Lead
Intel Corporation
Hillsboro, OR | 2020 - 2025
Led global design system initiatives supporting multiple enterprise platforms and teams.
Senior Product Designer, Design Systems & Platform UX Lead
Intel Corporation
Hillsboro, OR | 2020 - 2025
Led global design system initiatives supporting multiple enterprise platforms and teams.
Senior Product Designer, Design Systems & Platform UX Lead
Intel Corporation
Hillsboro, OR | 2020 - 2025
Led global design system initiatives supporting multiple enterprise platforms and teams.
Senior Product Designer, Design Systems & Platform UX Lead
Intel Corporation
Hillsboro, OR | 2020 - 2025
Led global design system initiatives supporting multiple enterprise platforms and teams.
Senior Product Designer, Design Systems & Platform UX Lead
Intel Corporation
Hillsboro, OR | 2020 - 2025
Led global design system initiatives supporting multiple enterprise platforms and teams.
Senior Product Designer, Creative Director
Intel Corporation
Hillsboro, OR | 2017 - 2019
Bridged product strategy, creative direction and execution across complex, cross-functional programs.
Senior Product Designer, Creative Director
Intel Corporation
Hillsboro, OR | 2017 - 2019
Bridged product strategy, creative direction and execution across complex, cross-functional programs.
Senior Product Designer, Creative Director
Intel Corporation
Hillsboro, OR | 2017 - 2019
Bridged product strategy, creative direction and execution across complex, cross-functional programs.
Senior Product Designer, Creative Director
Intel Corporation
Hillsboro, OR | 2017 - 2019
Bridged product strategy, creative direction and execution across complex, cross-functional programs.
Senior Product Designer, Creative Director
Intel Corporation
Hillsboro, OR | 2017 - 2019
Bridged product strategy, creative direction and execution across complex, cross-functional programs.
Product, Motion and 3D Designer
Rain The Growth Agency (R2C Group)
Portland, OR | 2014 - 2017
Designed high-impact product visuals, motion and 3D assets that translated complex ideas into compelling stories across digital campaigns and client experiences.
Product, Motion and 3D Designer
Rain The Growth Agency (R2C Group)
Portland, OR | 2014 - 2017
Designed high-impact product visuals, motion and 3D assets that translated complex ideas into compelling stories across digital campaigns and client experiences.
Product, Motion and 3D Designer
Rain The Growth Agency (R2C Group)
Portland, OR | 2014 - 2017
Designed high-impact product visuals, motion and 3D assets that translated complex ideas into compelling stories across digital campaigns and client experiences.
Product, Motion and 3D Designer
Rain The Growth Agency (R2C Group)
Portland, OR | 2014 - 2017
Designed high-impact product visuals, motion and 3D assets that translated complex ideas into compelling stories across digital campaigns and client experiences.
Product, Motion and 3D Designer
Rain The Growth Agency (R2C Group)
Portland, OR | 2014 - 2017
Designed high-impact product visuals, motion and 3D assets that translated complex ideas into compelling stories across digital campaigns and client experiences.
Graphics and Motion Designer
3TV, CW6 and AZFamily
Phoenix, AZ | 2011 - 2013
Created broadcast graphics and motion packages under tight deadlines, delivering clear, engaging visuals for live news, promotions and digital platforms.
Graphics and Motion Designer
3TV, CW6 and AZFamily
Phoenix, AZ | 2011 - 2013
Created broadcast graphics and motion packages under tight deadlines, delivering clear, engaging visuals for live news, promotions and digital platforms.
Graphics and Motion Designer
3TV, CW6 and AZFamily
Phoenix, AZ | 2011 - 2013
Created broadcast graphics and motion packages under tight deadlines, delivering clear, engaging visuals for live news, promotions and digital platforms.
Graphics and Motion Designer
3TV, CW6 and AZFamily
Phoenix, AZ | 2011 - 2013
Created broadcast graphics and motion packages under tight deadlines, delivering clear, engaging visuals for live news, promotions and digital platforms.
Graphics and Motion Designer
3TV, CW6 and AZFamily
Phoenix, AZ | 2011 - 2013
Created broadcast graphics and motion packages under tight deadlines, delivering clear, engaging visuals for live news, promotions and digital platforms.
Broadcast Designer
KOIN 6 News, KOIN.com
Portland, OR | 2011
Delivered real-time broadcast graphics and visual storytelling elements in a fast-paced newsroom environment where clarity and accuracy were critical.
Broadcast Designer
KOIN 6 News, KOIN.com
Portland, OR | 2011
Delivered real-time broadcast graphics and visual storytelling elements in a fast-paced newsroom environment where clarity and accuracy were critical.
Broadcast Designer
KOIN 6 News, KOIN.com
Portland, OR | 2011
Delivered real-time broadcast graphics and visual storytelling elements in a fast-paced newsroom environment where clarity and accuracy were critical.
Broadcast Designer
KOIN 6 News, KOIN.com
Portland, OR | 2011
Delivered real-time broadcast graphics and visual storytelling elements in a fast-paced newsroom environment where clarity and accuracy were critical.
Broadcast Designer
KOIN 6 News, KOIN.com
Portland, OR | 2011
Delivered real-time broadcast graphics and visual storytelling elements in a fast-paced newsroom environment where clarity and accuracy were critical.
Some of my favorite tools to create with
Some of my favorite tools to create with
Some of my favorite tools to create with
I choose tools based on the problem, not the trend and stay fluent across design, motion, prototyping and AI-driven workflows.
Figma
Figma
Sketch
Sketch

Cinema 4D

Cinema 4D
Adobe Experience Manager
Adobe Experience Manager
Adobe After Effects
Adobe After Effects
Adobe Photoshop
Adobe Photoshop
Adobe Premiere Pro
Adobe Premiere Pro
Adobe Illustrator
Adobe Illustrator
OpenAI
OpenAI
Claude
Claude
Axure RP
Axure RP
Framer
Framer
Figma
Sketch
Cinema 4D

Adobe Experience Manager
Adobe After Effects
Adobe Photoshop
Adobe Premiere Pro
Adobe Illustrator
OpenAI
Claude
Axure RP
Framer
Figma
Sketch

Cinema 4D
Adobe Experience Manager
Adobe After Effects
Adobe Photoshop
Adobe Premiere Pro
Adobe Illustrator
OpenAI
Claude
Axure RP
Framer
Been in the arena with many great partners
Been in the arena with many great partners
Been in the arena with many great partners
When systems break, teams slow down.
I work across UX, architecture and content to prevent fragmentation and help organizations move faster with confidence.
